Category Archives: Tilings

improved combination of color symmetry and rotation

As mentioned in the last post using two unrelated anamorphic mappings, one for reading the input image and another one for choosing color variants, makes it difficult to create interesting images. From the mapping that determines the color variant we … Continue reading

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three-color rotational symmetry

I found it rather difficult to add three-color symmetry to rotational symmetry and had to do the theory of the post “color symmetry upon rotation“. Then, programming was quite easy.  In the end we combine a periodic or quasi-periodic anamorphic … Continue reading

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two-color rotational symmetry

We can only add a two-color symmetry to a rotational symmetry if the rotational symmetry is of even order. After some simple calculations, we get from the previous post a real mapping for selecting the color variants where the d … Continue reading

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Improved symmetric sum

I’ve found a better way how to write the sums of the posts “Rotational symmetry from space with an odd number of dimensions” and “Rotational symmetry from space with an even number of dimensions“. It is more compact, shows how to calculate … Continue reading

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Periodic design with 3-fold rotational symmetry from 3-dimensional space

Three dimensional space gives a three-fold rotational symmetry in the drawing plane. The designs are periodic. Note that if you put a cube on one of its points and look along its space-diagonal from above, then you see an object with … Continue reading

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Rotations, mirrorsymmetry and the scalar product

In the last post we have seen that scalar products between a pixel’s position in the output image and certain vectors e define periodic and quasi-periodic designs. We want symmetric images and thus we have to see how the scalar product changes … Continue reading

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Quasiperiodic and periodic kaleidoscopes from higher dimensional space

To get quasi-periodic and periodic designs in the two-dimensional plane we first make a periodic decoration of higher dimensional space. Then we cut an infinitely thin two-dimensional slice out of this space. This gives a design with rotational symmetry if … Continue reading

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