
Recent Posts
Recent Comments
Peter Stampfli on Curves Peter Stampfli on Elliptic kaleidoscopes Para Parasolian on Elliptic kaleidoscopes Para Parasolian on Curves Further hyperbolic k… on Geometry of kaleidoscopes with… Archives
 February 2018
 January 2018
 December 2017
 November 2017
 September 2017
 August 2017
 July 2017
 June 2017
 May 2017
 February 2017
 January 2017
 November 2016
 February 2014
 January 2014
 December 2013
 November 2013
 October 2013
 September 2013
 August 2013
 May 2013
 April 2013
 March 2013
 February 2013
 January 2013
 December 2012
 November 2012
 October 2012
 September 2012
 August 2012
 July 2012
 June 2012
 May 2012
 April 2012
Categories
Meta
Monthly Archives: December 2013
improved code for fractals in high resolution
I was not satisfied with the earlier code for generating highresolution fractals and I improved on it to make experimentation more rapid. Now the program first generates only a lowresolution image for the computer screen.Then the code stops the “draw()” … Continue reading
Posted in Fractals, programming
Tagged eventoriented, fractal, processing, programming
Leave a comment
checkerboard coloring of tiling with 12fold rotational symmetry
At the risk of boring you I am showing the results of the checkerboard coloring as discussed in the last post, but now for 12fold rotational symmetry. Again the stars of rhombs have only one color: All squares have the … Continue reading
checkerboard coloring of quasiperiodic tilings
A long time ago I found a coloring of the rhombs of the AmmannBeenker tiling using two colors such that translations exchange colors, see “twofold color symmetry …“. In particular, there are stars of rhombs of both colors. They define … Continue reading
fractals in high resolution – the code
// needs the class OutputBuffer and the improved Vector class OutputBuffer outputBuffer, activeOutputBuffer; int n,iteMax; Vector c; float rLimitSq; void setup() { size(600, 600); noLoop(); int magnification=10; outputBuffer=new OutputBuffer(magnification); outputBuffer.setUnitLength(230); outputBuffer.setOffset(0.05,0); n=6; … Continue reading
fractals in high resolution
Fractal images are a good reason to draw offscreen in highresolution, as discussed in an earlier post. Looking at the lowresolution image of “selfsimilar fractals …” we need some imagination to see that it is really selfsimilar. Too much details … Continue reading
improved class Vector – the code
// a class for twodimensional vectors, similarly as PVector, with extensions for complex numbers //———————————————————— // // some important values float vectorSmall=0.0001; float vectorDiameter=8; color vectorColor=color(255); // and here’s the class class Vector{ float x,y; // … Continue reading
improving the class Vector
I am not happy with my class Vector. Looking at my posts “Nautilus” and “selfsimilar fractals …” I realize that complex numbers and vectors should be put together with their methods, which are mostly mappings of the plane. In particular, … Continue reading