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 Quasiperiodic design with 8fold rotational symmetry from 4dimensional space
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Monthly Archives: December 2013
improved code for fractals in high resolution
I was not satisfied with the earlier code for generating highresolution fractals and I improved on it to make experimentation more rapid. Now the program first generates only a lowresolution image for the computer screen.Then the code stops the “draw()” … Continue reading
Posted in Fractals, programming
Tagged eventoriented, fractal, processing, programming
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checkerboard coloring of tiling with 12fold rotational symmetry
At the risk of boring you I am showing the results of the checkerboard coloring as discussed in the last post, but now for 12fold rotational symmetry. Again the stars of rhombs have only one color: All squares have the … Continue reading
checkerboard coloring of quasiperiodic tilings
A long time ago I found a coloring of the rhombs of the AmmannBeenker tiling using two colors such that translations exchange colors, see “twofold color symmetry …“. In particular, there are stars of rhombs of both colors. They define … Continue reading
fractals in high resolution – the code
// needs the class OutputBuffer and the improved Vector class OutputBuffer outputBuffer, activeOutputBuffer; int n,iteMax; Vector c; float rLimitSq; void setup() { size(600, 600); noLoop(); int magnification=10; outputBuffer=new OutputBuffer(magnification); outputBuffer.setUnitLength(230); outputBuffer.setOffset(0.05,0); n=6; … Continue reading
fractals in high resolution
Fractal images are a good reason to draw offscreen in highresolution, as discussed in an earlier post. Looking at the lowresolution image of “selfsimilar fractals …” we need some imagination to see that it is really selfsimilar. Too much details … Continue reading
improved class Vector – the code
// a class for twodimensional vectors, similarly as PVector, with extensions for complex numbers //———————————————————— // // some important values float vectorSmall=0.0001; float vectorDiameter=8; color vectorColor=color(255); // and here’s the class class Vector{ float x,y; // … Continue reading
improving the class Vector
I am not happy with my class Vector. Looking at my posts “Nautilus” and “selfsimilar fractals …” I realize that complex numbers and vectors should be put together with their methods, which are mostly mappings of the plane. In particular, … Continue reading