Tag Archives: fractal

Fractal tiling of a sphere with octahedral two-colour symmetry

The octahedron can have a nice two-colour symmetry. We get it from putting two tetrahedrons together, making a stellated octahedron. It is an eight-pointed star and has already been discussed by Pacioli in his book “de divina proportione” in the … Continue reading

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A fractal tiling of both octahedral and icosahedral symmetry

I want to show you a fractal tiling which can be seen as a decoration of a sphere with octahedral symmetry and at the same time as another decoration of a sphere with icosahedral symmetry. It arises as the limit … Continue reading

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A variant of the Apollonian gasket with icosahedral symmetry

We modify the Apollonian gasket presented in the earlier post Apollonian gasket as a spherical fractal with tetrahedral symmetry. In an icosahedron, five triangles meet at their corners, which gives us a fivefold rotational symmetry. At the centers of the triangles … Continue reading

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Apollonian gasket as a fractal in tiled hyperbolic space

Reading the fascinating book « Indra`s Pearls », written by David Mumford, Caroline Series and David Wright, you discover that the Apollonian gasket can be created by multiple inversions at four touching circles. Three of the circles are of equal … Continue reading

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Apollonian gasket as a spherical fractal with tetrahedral symmetry

Before discussing the relation between the Apollonian gasket and tilings of the sphere, I want to present briefly the spherical kaleidoscope with tetrahedral symmetry. A tetrahedron has three different kinds of points with rotational symmetry. Four equilateral triangles make up … Continue reading

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improved code for fractals in high resolution

I was not satisfied with the earlier code for generating high-resolution fractals and I improved on it to make experimentation more rapid. Now the program first generates only a low-resolution image for the computer screen.Then the code stops the “draw()” … Continue reading

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fractals in high resolution – the code

// needs the class OutputBuffer and the improved Vector class OutputBuffer outputBuffer, activeOutputBuffer; int n,iteMax; Vector c; float rLimitSq; void setup() {   size(600, 600);   noLoop();   int magnification=10;   outputBuffer=new OutputBuffer(magnification);   outputBuffer.setUnitLength(230);   outputBuffer.setOffset(-0.05,0);   n=6;   … Continue reading

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