// ********* use processing 2 **************** you can download from processing.org
//------------------------------------------------------------------------------------
// this is the main code to generate quasiperiodic designs
// similar to the one shown in "Finding polygons"
// put this code in the main tab of processing at the left
// requires the code of "finding polygons - the code",
// "class stripes - the code", "setting up the coordinates - the modified code",
// "class Tiling - the code", "class TPoint - the code",
// "class Vector - the code" and "saving images - the code"
float unitLength;
float xRange,yRange; // visible coordinates from -(xy)Range to +(xy)Range
Stripes[] allStripes;
int numDirections;
float xTrans,yTrans;
float small,lineLengthSquare;
Tiling tiling;
void setup(){
size(600,600);
smooth();
unitLength=5;
setupCoordinates();
xRange*=1.2;
yRange*=1.2;
vectorDiameter=6/unitLength;
ellipseMode(CENTER);
small=0.01;
tiling=new Tiling();
numDirections=5;
// -------------- above determines symmetry
xTrans=50;
yTrans=50;
// above defines translation
allStripes=new Stripes[numDirections];
float alfa=PI/numDirections;
// choose appropriate value below:
// 0 for 2*numDirections-fold rotational symmetry
// 0.41 approximately for 5-fold rotational symmetry
float plusMinus=0.;
for(int i=0;i<numDirections;i++){
allStripes[i]=new Stripes(i*alfa,-0.5+plusMinus);
plusMinus*=-1;
}
}
void draw(){
noLoop();
doTransformations(); // attention: translate and scale are reset at start of draw
background(color(255,250,220));
testPoints();
lineLengthSquare=tiling.minDistanceSquare();
// lineLengthSquare*=sq(0.5/sin(PI/2/numDirections));
// use this above if you have rhombs
tiling.generateLines(lineLengthSquare);
tiling.sortConnections();
fill(color(0,100,230));
tilingShowRegularPolygons(5);
fill(color(200,0,100));
tilingShowRegularPolygons(10);
stroke(50,30,0);
trueStrokeWeight(1.5);
tiling.showConnections();
tilingShowPointsWithoutPolygons();
// saveImage();
}
// test all possible points
void testPoints(){
int k0,k1;
int k0Max=allStripes[0].kmax;
int k1Max=allStripes[1].kmax;
for(k0=-k0Max;k0 < k0Max;k0++){
for(k1=-k1Max;k1 < k1Max;k1++){
test(k0,k1);
}
}
}
//show upper and lower linits of stripes at an intersection point
// and points of star
void test(int k0,int k1){
Vector[] starPoints=new Vector[2*numDirections];
int[] kLow=new int[numDirections];
int i;
// begin with first point of the star defined by k0 and k1
//intersection between line set 1 and numdirections-1
kLow[numDirections-1]=k0-1;
kLow[1]=k1;
starPoints[0]=allStripes[1].intersection(allStripes[numDirections-1],k1,k0);
//
if(abs(starPoints[0].x) > xRange) return;
if(abs(starPoints[0].y) > yRange) return;
// we determine line of set 0
kLow[0]=floor(allStripes[0].getK(starPoints[0]))+1;
// now the lines of the other sets, as well as many points of the star
for (i=2;i < numDirections-1;i++){// starpoints 1 to numDirections-3, kLow 2 to numDirections-2
kLow[i]=floor(allStripes[i].getK(starPoints[i-2]));
starPoints[i-1]=allStripes[i-2].intersection(allStripes[i],kLow[i-2],kLow[i]);
if (allStripes[i-1].getK(starPoints[i-1]) > kLow[i-1]) return;
}
// all k-values are now determined, check remaining points
//special points
starPoints[numDirections-2]=allStripes[numDirections-3].intersection(allStripes[numDirections-1],kLow[numDirections-3],kLow[numDirections-1]);
if (allStripes[numDirections-2].getK(starPoints[numDirections-2]) > kLow[numDirections-2]) return;
starPoints[numDirections-1]=allStripes[numDirections-2].intersection(allStripes[0],kLow[numDirections-2],kLow[0]+1);
if (allStripes[numDirections-1].getK(starPoints[numDirections-1]) > kLow[numDirections-1]) return;
starPoints[numDirections]=allStripes[numDirections-1].intersection(allStripes[1],kLow[numDirections-1],kLow[1]+1);
if (allStripes[0].getK(starPoints[numDirections]) < kLow[0]+1) return;
for (i=1;i < numDirections-1;i++){ // test starpoints numDirections+1 to 2*numDirections-2
starPoints[numDirections+i]=allStripes[i-1].intersection(allStripes[i+1],kLow[i-1]+1,kLow[i+1]+1);
if (allStripes[i].getK(starPoints[numDirections+i]) < kLow[i]+1) return;
}
//the last point
starPoints[2*numDirections-1]=allStripes[numDirections-2].intersection(allStripes[0],kLow[numDirections-2]+1,kLow[0]);
if (allStripes[numDirections-1].getK(starPoints[2*numDirections-1]) < kLow[numDirections-1]+1) return;
// get center=average of all points
Vector center=new Vector(starPoints[0]);
for (i=1;i < 2*numDirections;i++){
center.add(starPoints[i]);
}
center.mult(0.5/numDirections);
tiling.add(new TPoint(center));
}
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